Total War: Warhammer II is a strategy game of titanic proportions. Choose from four unique, varied factions and wage war your way; mounting a campaign of conquest to save or destroy a vast and vivid fantasy world. This is a game of two halves: one a turn-based open-world campaign, and the other intense, tactical real-time battles across the fantastical landscapes of the New World.
The Total War series is more and more like a constructor with each new game. And Warhammer II became the apotheosis of this thesis. Creating a base in the form of the original game, the development team began to slowly push it highter. Yes, we do not have sea battles yet, but it's possible that with the release of another new game we will get the most...
Total War: Warhammer 2's inability to solve some longstanding franchise-wide issues don't really dampen the sense that this is the biggest, and one of the best, executions on the same formula. Adding that this is only the second game in a planned trilogy ends up only making me more excited to see what's in store for Total War: Warhammer 3.
Total War: Warhammer 2 shakes up the wonderful strategy of its predecessor with new factions and locales. Although the DLC X-factor could shake up the campaigns even further. Buy it.
Overall, Total War: Warhammer II is an exciting edition to the Total War series, and the Warhammer characters certainly add a lot of personality. They're the sort of characters who generate more interest in the narrative and make you more interested in pursuing the rest of the story.
Warhammer 2 might have a lot in common with the first game, but everything it has done to set itself apart is big and fresh and daring, making this a game that's worthy of its own place in the spotlight.