Batman: Arkham Knight is an action-adventure game developed by Rocksteady Studios, released in 2015. It is the final installment in the Arkham series. Players control Batman as he faces Scarecrow, who unites Gotham's criminals to destroy the Dark Knight. The mysterious Arkham Knight, a new adversary, aids Scarecrow in his plan.
The game features open-world exploration, stealth, combat, and puzzle-solving. A key addition is the Batmobile, used for traversal and combat. The story explores Batman’s psychological struggles and the collapse of his alliances as Gotham spirals into chaos.
Honestly, it's hard to see how they can fix Batman: Arkham Knight to a satisfactory degree, and it feels like a step too far to have even included this final chapter in the collection for Switch. A great ending to an amazing trilogy, but just completely broken for now.
Arkham Knight almost certainly won't be the last great Batman video game, nor must it be. But after watching Bruce Wayne and his clown-faced nemesis wink out of existence one last time, I feel I've seen what I came to see. I can crinkle up my ticket stub and shrug into my winter coat, exiting the theater without a look back for whatever secrets or teases...
If the game itself were as much of a mess as the port, I'd happily ignore the whole thing but Rocksteady are still capable of spectacle and style. Given the choice of one big budget collectathon series a year, and that's often all I can find time for, I'd pick Arkham almost every time.
An entertaining superhero power fantasy, let down by awful Batmobile combat, a laughable villain, and serious performance issues.
For my part, I'm glad to have played it and had quite a fun time doing so, though I think I would be happier if I'd purchased at a discounted rate. I give the game a Hold on my Buy/Sell/Hold rating scale. Even though I do believe the strong story and slick graphics make up for many of the game's problems, the disappointing Batmobile is very nearly a...