goood.games

Reception

Nihon Falcom didn’t rush into making a sequel to Zwei, but seven years later did produce what XSEED Games localized as Zwei: The Ilvard Insurrection. The result is a sizable improvement over the first game and a title that has jumped into what I would deem the higher echelon of the company’s work.

Unlike the first game, which was a flawed yet interesting experience, Zwei: Ilvard Insurrection opts for refinement, stripping away all of the half-baked elements. In almost every respect, this was the right decision to make. The combat is far more enjoyable, and there's none of the tedium that plagued the original. Still, the feeling of "sequelitis"...

Zwei is a series originally released only in Japan, if I recall correctly, and the sequel Zwei: The Ilvard Insurrection, has made its way to North America, much to my pleasure. Introducing some interesting dual character mechanics, probably taken from the Zwei (German for two), provides a wonderful blend of monster mashing, puzzle solving, dungeon delving,...

Though repetitive at times, Zwei: The Ilvard Insurrection is a generally well-paced 15-20 hours of food-scoffing fun. Thanks to a wonderfully localized script, the cast are bursting with personality and the frequent moments of comedy are handled well.

A charming throwback to 32-bit era JRPG aesthetics, Zwei's quirkiness and polish make it worth playing in spite of the repetition at its core.