Boasting a completely standalone story set on a mysterious “low fantasy” island floating amongst the clouds, Zwei: The Arges Adventure plays out as a classically styled action-oriented 2D dungeon crawler with oodles of optional content and unlockables, player-defined challenge through a unique food-based experience system, and a pervading tongue-in-cheek humor style that helps set it apart from other entries in the genre.
Even though it has the ability to propel foes into the air and keep attacking before they can land, along with the ability to gorge on sweets and get stronger, this isn’t among Falcom’s stronger titles.
Zwei: The Arges Adventure is better observed as a Falcom museum piece rather than a tight, satisfying experience, but I'm thrilled we've access to it all the same.
While notably simpler than The Ilvard Insurrection, Zwei: The Arges Adventure still manages to hold its own as a short, enjoyable RPG experience.
Zwei: The Arges Adventure is a rare and enjoyable title, especially for anyone familiar with Falcom's output. The core fundamentals, such as controls and playability, aren't always ideal, and the rough frame-rate is a nuisance. The final result is a title that's buoyed by its charm and creativity. This a rambunctious collection of minor details that...
If you've been been needing some lighthearted dungeon crawling or have already played the localised sequel and want to know how the series began, than you'll appreciate this one a great deal.