Yume Nikki is a 32-Bit freeware game created by Kikiyama, a Japanese solo game designer. The game was made using RPGMaker 2003. The game is regarded as one of the most original applications of RPGMaker 2003, and the start of a possible new genre of games.
"Yume Nikki" means "Dream Diary" in Japanese, and the game follows a young girl named Madotsuki as she dreams. The goal is to seek out and acquire all 24 'Effects'.
The game otherwise has no plot, and nearly the entire game is left up to speculation.
walking, we do a little walking
1. This is a game that's best played blind, or not at all, as it's very experience sensitive. In fact, some of the reviews you read here are already telling you too much about the game. Read this one instead.
2. Probably the worst game tutorial ever. It doesn't tell you anything a 6 year old couldn't figure out by mashing...
I am so glad I didn't give up after the first 30 minutes of aimless exploring. What a masterpiece of a game! I only wish for more
I love everything about this game, and it was one of the best games i have ever experienced in my life (i regret not playing it sooner), no wonder why so much was inspired by yume nikki this is so peak 😭
it is incredible, he is yume nikki, she is yume nikki, and i am yume nikki
this and its sequel are my all time favorite games, they offer a very unique experience compared to anything anywhere else, its premise is enticing, and its execution is delightful; as madotsuki, you explore a number of worlds composed out of the already mentioned character's...
It was awesome. A real classic. Nice music, awesome imaginery. I love that it doesn't have contest so you can explore freely and have your own headcanon and thoughts about it. If you want to reach the ending you have to watch a playthrough because you won't figure it out on your own, trust me. But after all it's good to just go explore it on your own...