The young wizard Darius loses his house after he fails to make a loan repayment, and ends up living for free in the house of a wanted sorcerer! As he meets a female swordsman who has absolutely no sense of direction, and a plant girl who shrivels up immediately if she doesn't drink enough water, fate decrees to end up traveling together. Where will the quarrels over differing principles lead to?
Unleash continuous attacks with Limit Burst in turn-based battles and form partnerships with the Familiar Spirits! The Magic Lab lets you power up your skills and you can also enjoy setting fields, dowsing areas, and visit side-job rooms to get items at the Magical Garden! Furthermore, explore towns and secret dungeons, experience all the achievements you know and love, such as weapon strengthening, item crafting, and the arena!
The storyline, the hilarious dialogue, the combat system, everything is perfect about this game. There's nothing to not like about this game. Very enjoyable and well worth playing.
If you have played Kemco games before you know what to expect. It plays like an average SNES RPG, which is what they are going for. Average graphics and sound, along with a fairly standard story with a few twists and turns.
I like the weapon upgrade system and the familiar system.
I recommend this game, as long as you realize that it is average and...
Another Exe game for me...as I've finished it I can say: like all the others this has the same problems.
For an real player (maybe someone who loves JRPG) this is far too easy. Early on you get gifts for nearly everything and your level skyrockets. Or to say it simple: I started this game on difficult: Hard and did autofight from the beginning. Heck...