Withering Rooms is a 2.5D horror adventure set in a procedurally generated Victorian mansion that changes each night. Sneak through Mostyn House to gather weapons, distractions, magical artifacts, keys, and crafting materials.
The developer wrote "Withering Rooms rewards caution and adapting your playstyle to the situation. While it has action elements, this is not an action game! "
Nonsense. There is enough combat to say Withering Rooms can be defined as an action game. Read through the developer's veil attempt to re-classify the obvious. Saying; "this is not an action game"...
Withering Realms deserves to be in the same conversations as Fear and Hunger and Look Outside as great horror RPGS. I really enjoyed the game, but I'm not sure the rogue-like elements of the game benefitted the main story mode. It certainly has the length and depth of an RPG, with lots of content, build options, and tools. The game design emphasizes...
they caught lightning in a bottle and made a Silent Hill themed souls-ish roguelike that plays better with your time than most other souls-ish games or even roguelikes. right off the bat you almost look forward to dying because it randomizes the drops of some very powerful game changing artifacts, which you're soon allowed to pocket and keep through...
Really great hidden gem. The controls are a bit janky, and dying and losing all your items at first is very punishing.