White Shadows is a modern fable about escaping a dark, weird and violent world.
A long time has passed since The Great War. Humanity is half human, half animal. What remains of civilization lives in The White City, a vast network of towers rising high into a dark sky.
To protect against a deadly pandemic, those who can afford it try to keep themselves alive - by covering their skin in bright white light. Follow Ravengirl as she is trying to escape this huge city, its deadly traps and weird trials. To set herself free, Ravengirl needs to find her way into the brightest highs and the darkest depths of the city, to a mythical place called Tin Town, where the last free people live.
White Shadows tackles heavy themes with some wonderful storytelling. The gameplay itself is competent, and there is enough variety level to level to make the experience fresh throughout. Through stark visuals and a well placed soundtrack it presents its tale artfully, but unfortunately runs its course in only a few hours. It's hard to squeeze a great...
There's no denying that White Shadows' atmosphere and visuals are the stars of the show so I sincerely want to see the developers make a second game that hopefully offers a lot more substantial gameplay and perhaps a narrative that's open to some interpretation.
Black and white Dystopia animal farm with nice look and good but short gameplay.
I feel like it’s especially hard to put into words how well-constructed this game was graphic-wise.
It's also ambiguous, at least until the latter moments when the world's history is laid bare in a somewhat out of place but impressive nonetheless storybook sequence.