A narrative road trip game set in the roaring Italian 70s, it tells the story of Lella, a restless woman driving on the roads of the western coast of Italy, the famous "Via Aurelia".
This is an interactive fiction in the shape of an isometric driving game and with a focus on replayability: every playthrough lasts about fifteen minutes and there are sixteen different endings to discover.
Wheels of Aurelia presents a captivating premise and its dialogues are nothing short of interesting. Unfortunately the game's execution does not allow it to become a fully enjoyable hybrid between a visual novel and driving simulator and the dialogue's mechanics often disappoint, which along with an unpolished visual component makes this an unfulfilled...
Wheels of Aurelia is about the road trip not the destination, we’re told. Santa Ragione should feel proud of their efforts to bring to light stories and events in Italy’s history, in educating a generation that may well be less aware of them. I’m just not certain that this was the best way to impart what they learned.
undefined.We certainly need developers willing to take risks and experiment with different ideas to move the industry forward, but unfortunately not every new idea is going to work. As with every niche I'm sure there is an audience that will appreciate the beautiful visuals and pleasant soundtrack, but for me I just couldn't get past the uninteresting...
Wheels of Aurelia is a disappointing attempt at bringing the Visual Novel genre to the Switch, it's too short to be engaging, and at its current price tag seems a bit too steep.
Wheels of Auerlia has potential but squanders its opportunities to say something.