goood.games
Wanderburg2026
Early Access

Wanderburg

2026 Sidekick Publishing72Good

Playtime

ShortPlayers typically spend about 8 hours in the game.

Early access on

  • GeForce NOW
  • Steam Deck
    Playable
  • Steam Machine
    Playable

Available on

Game modes

Details

First access
September 8, 2026
Launch
n/a
Developer
Randwerk

Overview

Drive your Castle on Wheels into battle in this minimalist medieval roguelike of roaming fortresses! Devour entire villages, build your modular arsenal of siege weapons and arcane machinery as you grow with every stronghold you crush.

Screenshots

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Screenshot for Wanderburg
Screenshot for Wanderburg
Screenshot for Wanderburg
Screenshot for Wanderburg
Screenshot for Wanderburg
Screenshot for Wanderburg
Screenshot for Wanderburg
Screenshot for Wanderburg
Screenshot for Wanderburg
Screenshot for Wanderburg
Screenshot for Wanderburg
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Screenshot for Wanderburg
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Screenshot for Wanderburg
Screenshot for Wanderburg
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Screenshot for Wanderburg

Reception

I have put a lot of time in this game. It is horribly unbalanced. It quickly becomes a "meta build only" game where people purposefully avoid unlocking content to help their RNG drops. Fun concept. - No difficulty modifier - Scaling difficulty is horrible. Things just do more damage in harder difficulty so a single hit takes half your life. This wouldn't...

Steam, , 96 found it helpful

Has a good look and concept, but the game feels very shallow. After a couple of runs, you realize that only a few of the castle weapon combinations are useful. Unlocking weapons has a downside. Each castle modification you unlock just adds another option to the RNG pool for upgrading while doing a run. You then end up with a bunch of undesirable components...

Steam, , 45 found it helpful

Gets old quickly, cant reccomend it for full price.

Steam, , 32 found it helpful

Fun for a few hours, but ultimately doesn't scale very well. Granted, Early Access being what it is, this may change on release. The game seems to be communicating contradictory things to me: the damage system is based on your positioning and facing, and yet the game does everything it can to stop you from getting into position by having everything...

Steam, , 19 found it helpful

You know those phone games where you are a blob and roll around eating stuff to get bigger? Think of that.. but instead of a blob you are a castle, on wheels.. or on feet.. And instead of just eating things to get bigger you are using mechanical arms with a mallet to smash other castles up, or you are shooting them with cannons, or you have barracks...

Steam, , 11 found it helpful