Voice of Cards: The Forsaken Maiden is a RPG set on a remote chain of islands that have been protected by the maidens for generations, but which now face destruction. The hero of the story vows to save the islanders and sets sail for the high seas, together with Laty, a girl who failed to become a maiden.
A touching tale set in a world of melancholic beauty, brought to you by the creative minds of Yoko Taro, Keiichi Okabe and Kimihiko Fujisaka.
The bittersweet themes of Voice of Cards: The Forsaken Maiden, with brilliantly worked plot twists, a flawless battle system, and a captivating story all make it a near-perfect game. Perhaps the only downside is that it is not an overly long one, but the hope is there will be more instalments to what is proving to be a thrilling RPG series.
The Forsaken Maiden is too similar to its predecessor to declare it as being significantly improved, with the greater difference lying largely in its narrative. It is a complementary experience that fans of the first are likely to enjoy just as much.
The Forsaken Maiden is a fun, basic JRPG that tells an great story but ultimately falters by overstaying its welcome.
Although Voice of Cards: The Forsaken Maiden looks like more of the same, Yoko Taro's new card has a couple of interesting details for fans of the genre.
An evolution too timid of the previous game: practically a missed opportunity for Yoko Taro.