Thank you, Vimana, for giving me the One Credit Clear No Assist achievement, on my first playthrough where I most certainly did not beat the game on one credit.
I rate it a SHMUP outta 10


1991 Tecmo77Good
BriefTypically 1 hour
Vimana is one of Toaplan's most unique shooters. The level design is particularly creative, along with a unique charge shot and bombs. It gets its name from the Sanskrit word for "Flying Machine", described in Sanskrit Epics. The storyline involves a planet being attacked by seemingly indestructible alien forces that induce fear and insanity to all that oppose them. The last hope for this planet is the Vimana Warriors, two ships that are empowered by the Hindu god Ganesha to defend against the aliens and restore peace to the galaxy. The Vimana warriors are the player one and player two ships, each equipped with a shot that charges in the shape of a V. Once the shot is released, the V shape explodes forth in an arc, hitting almost everything in front of it. This sounds like it would be a very powerful weapon, but this leads to Vimana's main problem - none of your attacks ever do enough damage. Even the weakest enemies will take more than a few hits to destroy, even if your weapon is fully...
Thank you, Vimana, for giving me the One Credit Clear No Assist achievement, on my first playthrough where I most certainly did not beat the game on one credit.
I rate it a SHMUP outta 10
suffers heavily from gradius syndrome, although you can just cheese it with bombs since there is no checkpoint system
get it on sale, its always worth checking out old stuff just for the novelty of it