Vane is an atmospheric adventure about unraveling the secrets of an unknown land, finding your place in it, and pulling at the threads of the world to make a change. The shifting sands glimmer with meaning, ancient ruins resonate with power, but in the distance a billowing threat looms. Find your way.
Six months later, Vane got rid of critical errors, but did not become a good game. A dark story about the fall of civilization, sometimes nice puzzles, beautiful landscapes of the desert world and a powerful atmosphere can not pull boring gameplay, terrible controls, empty locations, indistinct ending and the lack of adequate navigation. And this is...
Vane is a strange game. Its art direction and visual design frame a grandiose, otherworldly affair, but its puzzle design and narrative squash those expectations, ultimately providing a frustrating experience with fragments of its original vision.
A missed opportunity. Vane had a lot of potential, but finally it wasn't used in terms of creating a compeling game.
It's clear what sort of tone or manner of presentation Vane is going for despite its short run-time and undeniable vacancy of explanation.
Vane boasts some gorgeous visuals for an indie game but sadly suffers from a litany of bugs and strange design choices.