Gets the job done at being an idle dungeon crawler. Just simple enough to leave it open in another window or monitor while doing other tasks, but just deep enough mechanics to keep runs interesting and unique. If you're looking for a dungeon crawler that cuts some of the fat to give you a game that you can jump into whenever you want to quickly feed...


Underdeep
2026 72Good
Playable on
Available on
- −35%$6.49
Game modes
Details
- Launch
- October 30, 2026
- Developer
- -
- Publisher
- -
- Themes
- -
Overview
Underdeep is an idle RPG set in a gritty, immersive fantasy world, where you can dive deep into dungeon exploration and mapping. Blending the charm of classic RPGs with modern idle mechanics, it offers a rich and thoughtful gameplay experience.
Screenshots
Reception
- Steam60from 5 reviews
Game reminds you a little of a bare bones MUD experience. Maybe nostalgia is hitting here. I don't really care about the AI art tbh. The main game loop revolves around your standard energy/grindy game things: You start with so much 'vigor' you explore a room at the cost of vigor. You fight mobs, solve a DC check, or solve an encounter with a player...
i like it for what it is: a very barebone, almost minimal incremental idle dungeon auto battler with a very reduced color sheme. (disclaimer: personally i dont care much about the AI art - its the same as using asset packs imho (from a slop perspective not an ethical one). i think you could just make this game work with pure ASCII and you wouldnt even...
AI slop
Divergence between Promises, Potential and Delivery At the time of writing, I have a few days of net play time, most of them in auto loops, am a good way through the fourth (of six) maps and am ranked on the leaderboard. That is more of a testament to the game's potential and the result of my hope to see the game start to deliver on its promises and...











