Ultima Online1997

Ultima Online

1997 Electronic Arts

Playable on

Game modes

Massively Multiplayer Online (MMO)

Details

First release date

September 24, 1997

Keywords

orcs
medieval
magic
grinding
2d
guild
summoning support
fairy
undead
online
snow
mining

See all 49 keywords

Keywords

orcs
medieval
magic
grinding
2d
guild
summoning support
fairy
undead
online
snow
mining
day/night cycle
horse riding
ogres
necromancy
spider
pre-release public testing
customizable characters
leveling up
bink video
human
bow and arrow
loot gathering
goblins
non-player character
minotaurs
escort mission
character creation
alligator
potion
player vs player
player vs environment
melee
stat tracking
developer cameo
elementals
never-ending
fetch quests
mana
griefing
camping
paladins
barbarians
persistent world
graphics overhaul
pay-to-play
power leveling
interactive achievement awards 1998

Overview

Ultima Online Intro

Ultima Online is the product of Richard Garriott's idea for a fantasy game involving several thousand people who can all play in a shared fantasy world. It is responsible for grandfathering the genre of the MMO, and showing the industry that MMO's were the next era of gaming.

Screenshots

Screenshot for Ultima Online
Screenshot for Ultima Online
Screenshot for Ultima Online
Screenshot for Ultima Online
Screenshot for Ultima Online