A New World from Visionary Creator Kazuma Kaneko. This roguelike card game is the latest work by the legendary creator, known for countless masterpieces.
Screenshots
Reception
Players63
Worthwhile
Steam63from 82 reviews
敵を倒したり、イベントをこなして階層を上げていき、全滅したらもう一度最初からやり直すカードゲーム。
課金要素として、開始時に効果のあるものと、探索中に手に入れることで効果を発揮するものアイテムを手に入れることになる。
一応お勧めにしてるけど、1か月後には間違いなくやってないゲーム。
>I played in the playtest, and very much enjoyed it, The gameplay isn't reinventing the wheel or anything, but the gameplay loop is fun enough to keep me coming back to it. Really excited to dive into the now...
not even the AI Art is as bad as the RNG on the Upper Floors.
Because Roguelite players totally wanted a Boss version Slay the Spire's Snecko.
Because Events should be 60% Lose:Lose Choices.
when you give players no good choices. they take the only good one left... not playing
A lot of buzz has been bought by COLOPL for this game. A lot of hype surrounds its usage of lapsed artist, Kaneko Kazuma, and how he's "back." Nothing could be further from the truth. The game's art is generally quite awful. Anything not done by Kaneko seems to have been generated, which is most of the game's art assets. The gameplay is incredibly boring...
Right now, this feels mixed leaning no. The variety, translation issues, and just general quality would be acceptable in an early access game, but not in a full release. The idea of Kaneko training up an AI and having it creating unique cards and maybe unique demons that can be improved and cycled in seemed neat, but a lot of the images that come off...
I gave this a play far past its """"relevance"""" solely out of morbid curiosity and because of the growing hole in my heart from the absence of new dungeon crawling megaten and classic kaneko aesthetic and design. The precious few characters and demons that are actual real illustrations from kaneko are all pretty good. But the moment you start seeing...