In a distant, post-apocalyptic future, what remains of the population of mankind lives in an enclosed citadel called Domed City Providence, created to survive the harsh outside environment. In this, mankind's final refuge, Randolph Carter, a member of a notorious hacker-for-hire group called ODIN, accidentally stumbles across the terrifying truth, a truth that might tear apart his own sanity and lead him to question his very existence.
Transient is a great game, but if the developers make a sequel and I find out it’s going to be a puzzle game too, I’ll go to their studio in person, slap everyone there, and while I’m at it, I’ll pay them extra to work on the characters’ faces. The game is superbly optimized; I didn’t encounter any frame drops or bugs. If you’re planning to rewatch...
Transient: Extended Edition is a hard game to recommend. It doesn’t really succeed at anything other than looking great, like the shell of an amazing horror experience that is completely hollow on the inside.
Transient Extended Edition is a great concept, but the implementation is flawed on every level. The art style is stunning, but the graphical engine can’t keep the pace. The game world is truly different, but there is not too much to do in it. The puzzles are too simple and feel like a filler so you wouldn’t call the game just a walking simulator.
Transient creates great settings but doesn't utilize either one very well. Its story should have been its most substantial aspect but instead ends up being its weakest. Through its puzzles are solid, the game holds your hand when solving them, leaving almost zero need for critical thought. What ends up being the best part of the game are the mini-games...
I don't doubt that trying to craft games that blend sci-fi concepts with some Lovecraftian horror elements can be a real challenge when also trying to make the experience coherent... that said, even with that caveat in mind, Transient is an odd bird...