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Train Fever2014

Train Fever

2014 Good Shepherd Entertainment63Worthwhile

Playtime

LongTypically 30 hours

Playable on

Available on

Game modes

Details

Launch
September 4, 2014
Developer
Urban Games
Themes

Overview

Train Fever is a railroad-focused business simulation game. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation. It's the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people's needs and watch cities evolve dynamically.

Screenshots

Screenshot for Train Fever
Screenshot for Train Fever
Screenshot for Train Fever
Screenshot for Train Fever
Screenshot for Train Fever
Screenshot for Train Fever
Screenshot for Train Fever
Screenshot for Train Fever
Screenshot for Train Fever
Screenshot for Train Fever

Reception

In the end, Train Fever has been designed to serve a very, VERY specific need; people that love to tinker with the infrastructure of public transportation.

Train Fever is a highly ambitious transportation management game that unfortunately suffers from gameplay issues ranging from slow progression to a lack of objectives. Train Fever is only recommended to those who are strong fans of the genre, while other players are better off with more welcoming and polished games.

If you're in the mood for a rail-related mallardy and have already got tuberculosis, tendernitis, and wagonorrhea then it's unlikely you'll regret your purchase.

It's a smart simulation game with some really great use of modern horsepower atop the basic trappings of older games in a genre that sadly isn't as active as it likely deserves to be. Just keep in mind you'll need to go in with plenty of patience and a willingness to search outside the game if something obscure trips you up. If you can get past that,...

Even though you aren't guided to do anything, you'll easily be kept busy on an ongoing basis, as there's always new cargo to obtain, lines to create, and cities to connect. Even with the frustrating technical issues I've had with the game, I still find myself wanting to create some more transport lines.

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