The Belfry stands as a beacon of hope and safety amongst the ruins of humanity and the City of Numbers, with monsters lurking right outside the tower’s walls. You are an Ace, born anew from the spirit realm with the skills, the grit, and the determination to protect the people of the Belfry.
Towerborne became a clear example of the fact that maintaining a live-service game after its support has been discontinued does more harm than good.
Towerborne impresses with its stunning art direction and simple, lighthearted, and intuitive gameplay, but it leaves the impression that, in the transition to its final form, it lost something along the way, resulting in a game that’s less engaging and captivating than it was during its early access period. The result is a title that’s visually stunning...
Towerborne is a good game. In fact, it’s superior to its Early Access release in almost every way. With an actual narrative, an engaging gameplay loop, and decent presentation, the game certainly has a unique charm that’s worth its weight. However, its potential will never fully be realized, as the removal of online servers really puts a spotlight on...
Not being able to name your Ace feels like a strange oversight. Will this game get more content or a roadmap past its release? Let’s hope so, as it’s a real hero of a game, lighting a path through a depressing absence of couch co-op RPGs.
I had been waiting quite a while for the final version of Towerborne with a fair amount of anticipation – and I’m happy to say it didn’t disappoint. Stoic managed to deliver a perfectly balanced, genuinely fun experience, featuring an engaging campaign, absurdly satisfying gameplay, and stunning art direction. Towerborne has the potential to appeal...