Tower of Guns is a fast-paced, bullet-hell, first person shooter with randomized levels and enemies, power ups, epic bosses and tons of unlockable items and weapons. You never know what to expect next!
It is a pure FPS experience for players who just want to shoot stuff, battle gigantic bosses, collect loot, and upgrade their abilities and weapons to insane levels! So grab a rocket launcher, slap a shotgun modifier on it, pick up a hundred stackable double jumps, and get to conquering the Tower of Guns!
- Randomized levels make every playthrough unique.
- Hundreds of weapons, mods, abilities, and perks.
- Countless secrets to find.
- Epic boss battles.
- Global Leaderboards to see if you are the toughest player around.
The fantastic Tower of Guns combines the elegant dodging dance of bullet hell gameplay with a first-person shooter roguelike
Tower of Guns proves to be a fun diversion that unfortunately falters in a couple of key areas. While it at least manages to keep its Roguelite membership by randomly generating a decent amount of enjoyable content, the relatively gentle difficulty ends up diluting the impact of its perma-death quite a bit. This ends up robbing the experience of any...
Play it for a while, die many times, put down your controller, scream into a pillow, and go watch cat videos. And then, when you have calmed down, come back to play it again. If you stick with it, Tower of Guns will give you exactly what it promises – a few hours of insane, mostly fun, run-and-gun action.
The idea of a FPS rogue game where you earn new abilities as you try and make your way to the top sounds ever so promising, but with all the issues I had with it, I've already bailed out.
Tower of Guns isn't a bad game and it certainly doesn't bill itself as anything more than what it is. A "lunchbreak FPS"is indeed an apropos descriptor. Still, it doesn't bring enough new concepts to the table to really wow players.