Mountain of Faith features two playable characters, each with three weapon types, but no personalized spell card bombs. Collecting power items results in an increase in "option" satellites around the character (for a total of four), which behave differently according to the character and weapon type. Each characters' options also fire bullets, and either shift position or freeze in place in focus-fire mode.
The scoring system is based on the Faith meter, which has a refillable gauge and a numeric value (minimum 50,000). As long as the gauge is not empty, the player's Faith value doesn't decrease, but the gauge slowly depletes unless the player is defeating enemies or collecting point items. Point items also partially refill the gauge, and Faith items increase the Faith value. The Faith value directly affects the point value of point items and spell card bonuses.
holy this game is not for the faint of heart
you come in pretty confident and leave either extremely disappointed in yourself or amazed you did something really impressive
it looks very clippable on the surface but the gameplay is honestly peak
all thats standing between you and this work of art is going on a sidequest for vpatch and community tran...
The first mini boss: follow some tutorials on how to mod the game to make it playable on modern computer.
It is my first bullet hell and boy oh boy, that was a ride to beat it on normal ( no 1cc, I am old and I don't have enough time to master this ). I would not recommend the game for a casual fun player nor for someone who never played this kind of...