Toroom is a dungeon crawler roguelike-like top-down shooter, where the protagonist just wants to come back to his bedroom after waking up in a world of fantasy.
I have now played a few of this developer's games and I've started to notice a trend. Take a popular genre/game and do it very simple and boring with some absolutely baffling design decisions.
Right off the bat, the default character is garbage. The default character is slow, has low mana, and starts with a melee weapon. All of this is terrible. This...