Torment: Tides of Numenera is a game set in the world of Monte Cook's new tabletop RPG setting, Numenera. Torment continues the thematic legacy of Planescape: Torment, the critically acclaimed role-playing game from 1999 that's considered by many to be a hallmark for storytelling in computer RPGs. With Torment, we're creating a rich role-playing experience that explores similar deep, personal themes.
Torment's uneven gameplay is pulled to the finish line by its engrossing world and story. Assuming you can get over the introductory hump (and all that text), it's absolutely a story worth reading, if not always playing. Buy it.
Aside from some issues with encounter balance and my yearnings for more detail, it's a beautiful, challenging game, content to be ambiguous, rich and confounding in ways that few other RPGs have ever pulled off.
Be prepared to take a voyage in time and space, not only to the Ninth World countless years into the future, but also 20 years into the past, into your bedroom as a young gamer just finding your way. If you still know how to read the Numenera known as a "book", Torment: Tides of Numenera will take you places no other game has in a decade. Although the...
Torment: Tides of Numenera is a fascinating old-school RPG that doubles down on the concept of role-playing.
With frustrating tech, unappealing appearance and a lack of quality of life streamlining, Torment: Tides of Numenera might actually be my biggest gaming-related disappointment since I bought an Atari Jaguar. Some of the complaints mentioned here, especially exploration (wrongly as load times weren’t this bad), could be leveled at Planescape: Torment,...