Tom Clancy’s The Division is a revolutionary experience that combines robust RPG customization with tactical action combat. There’s never been a better time to jump in and join the fight to save NYC.
Join other agents to combat the outbreak in Manhattan across a wide-range of story missions and open-world activities.
Enter the Dark Zone to earn high-level gear and face off against other players. Just be sure to watch your back.
Customize your agent, get cutting-edge gear, build a unique arsenal to gain an edge on Manhattan’s deadliest inhabitants.
The biggest concern I had going into The Division was its viability as a single-player game. Thankfully, the developers proved me wrong. In spite of my emotionless hero, Ubisoft Massive's dystopian version of New York City is absolutely gripping. While I did come close to burning out (that happens when you play any game six or more hours a day for more...
Frustrations with its servers aside, The Division is what I wished Bungie's Destiny would have been. It has an engrossing and fascinating story, a wide variety of loot to collect, and collectibles and side missions that help give a much clearer picture of the terrifying reality of what would happen if New York City was hit with a deadly, flu-like v...
The Division's mechanical underpinnings are sturdy enough to make me forget how much of a bummer its story can be; its shooting and looting are slick enough to make me wonder if it still might evolve into something more inspired.
"The Division" rewards tactical thinking. One memory I retain from my week with the game involved running up and crouching behind a concrete abutment, while on the other side an enemy was shooting. I tossed a health station behind me to regenerate my health then tossed a turret behind the armored gunner. As he staggered from the turret, I popped up...
The Division's MMO aspirations get in the way of its shooter fundamentals