to a T is a 3D narrative adventure game developed by Keita Takahashi and the uvula team, with a strong focus on character, interaction, story and exploration. Play as a teenager (Teen), with a unique posture just trying to live a normal life in a small coastal town. Explore the town along with the help of Teen’s loyal dog and loving mother. While going to school and contending with bullies, Teen discovers a new ability granted to them by their extraordinary posture, and they start to uncover more about their mysterious lineage.
to a T is a delightful achievement from Keita Takahashi and the team at uvula, demonstrating that there is still plenty of room for originality in an industry often dominated by familiar formulas and increasingly predictable experiences. The sheer variety of activities, the freedom introduced through the spinning and flying mechanics, and the infectious...
Charming narrative-driven adventure game about the life of a 13-year-old teenager... shaped like a T
While its enthusiasm and positivity can be infectious, and there’s a carefree silliness to it all, not everything you do is executed that well, so it stumbles at times
By the end I was left disappointed because all the ingredients and potential was there. Maybe the colorful visual style and cozy, slowed-down gameplay is exactly what you may be looking for. But to me To a T is not something I care to see again.
to a T doesn’t do anything terribly, but it doesn’t exactly triumph either.