Tidy Up History is a cozy cleaning sim where you inherit a chaotic museum. Tidy messy rooms, unlock new abilities, and find hidden keys to open new wings. Uncover historical knowledge to properly identify and showcase artifacts, returning the museum to its former glory.
It took me a moment to figure out what I was doing, but once I got the hang of it I had fun. I liked the general cleaning tasks and sorting out the artefacts and fossils, but it did feel like some collections were more thought out compared to others.
I do wish there were accessibility options- such as being able to turn off the bobbing motion when moving,...
I've played a lot of tidy up games ever since the itch was scratched with Librarian; I enjoyed this one. I did use my keyboard and mouse instead of the controller and thought it was just fine. I think it definitely could have had MORE stuff to label or to put away but I enjoyed the change the history aspect of this one. I would play this again. Hoping...
Tidy Up History is a wonderful addition to the cozy cleaning simulator genre. This time, you are tasked with cleaning up a messy museum and restoring it to its former glory. Instead of spraying the dirt away with a power washer or picking up generic trash to clean the scene, you get to breathe life back into an abandoned museum. You spend your time...
It's an alright game, but if you like tidy up games it will probably feel very small. I was expecting to place individual bones on the dinosaurs, for example. I finished it very quickly in three hours, and that was getting up frequently. There were some interesting additions to the genre, such as repairing and cleaning as well as some educational elements,...
This was so much fun. Its not just the usual tidy up game, but they added and changed up a few things that I think work really well and made the game a lot less monotonous than the usual in this genre. They made all the doors locked so you need to find keys for them, nothing overly difficult if you keep your eyes and ears open (look up too!!) and because...