Long ago, the feathered nations lived in harmony. But, nothing lasts forever. Avenge the ducks in this deckbuilding roguelike take on tic-tac-toe. Collect tiles, engage in strategic battles, meet quirky characters, and explore diverse environments as you push ever closer to the chicken stronghold.
The most bare bones implementation imaginable. It's a very basic deckbuilder with zero progression
TL;DR: The concept is intriguing, and the issues seem fixable: no meta progression, and the mechanics are not explained properly. This results in failed runs not because you've made a mistake, but usually because of an unanticipated move result. This, combined with no meta progression and no undo/explanation/feedback/hints, makes the whole loop tedious...
https://youtu.be/QHOC4utE-4k
Tic Tac Toe is a very small play space for a rogue like game and matches either feel caught in a loop or one sided when a power title is played.
Surprisingly deep but kinda ♥♥♥♥♥♥♥♥ feeling as you learn. A lot of games like this would ease you in and offer difficulty on an ascension system, but this game just kinda lays into you until you understand... and then there is also a hard mode later. It doesn't require luck so much as it requires you have a thick skin until you learn how to play. It's...
Awkward buggy game that seems like it was made for mobile but some how wound up on PC.