Four heroes descend into hell in a tactical narrative game blending mythology and surrealism. Recruit your team, choose your path, and overcome the trials of the underworlds. A new systemic storybook experience from the designers of King of Dragon Pass and Six Ages.
It seems that some players have been disappointed by this game. Many of the negative reviews revolve around it feeling "too random" or "too opaque"--that your options feel limited and it is not always clear which trait is "correct" to apply to succeed in a certain challenge situation.
Having completed a number of runs at this point, I have come to the...
Recommendation: Yes (With Heavy Reservations / Would choose "Neutral" if possible).
Having played and loved King of Dragon Pass and the Six Ages series, I went into Thousand Hells with incredibly high expectations. While the game is worth playing, I strongly suggest waiting for a deep sale. The currently available content lacks both the polish and length...
Gameplay is too opaque, random, punishing, and challenge choices are not interesting. It's basically choose your own adventure that often doesn't really feel like choosing your own adventure.
You have 4 characters with different traits which will sometimes be better in other situations than others. The problem is every scenario requires you to pick...
Thousand Hells is a text-based adventure game. Rather than having one specific story, Thousand Hells has several potential scenarios, each featuring a different cast of characters and mission. Each scenario focuses on the adventures of a Hellharrower as they delve into the depths of one of the many hells plaguing the Eternal City. What the Hellharrower...
The closest I've personally come to a non-combat focused GMed TRPG session creator by a good and creative GM.