Enter the shadows in this introduction to Thick as Thieves. In the shadow-draped streets of Kilcairn, fortune favours the bold. As a member of the Thieves' Guild, you'll undertake daring heists to claim precious heirlooms and uncover arcane secrets hidden within this alternate-history 1910s Scottish city, where magic and early technology have begun to collide.
Whether working alone or playing online co-op, only the most cunning will seize their fortune in Thick as Thieves!
Thick as Thieves is not a visually impressive game, nor will it win prizes for the soundtrack. But I enjoyed its gameplay, and the environmental storytelling attempt is rather interesting.
Thick as Thieves is armed with a lot of tools for success, but somehow doesn’t seem to capitalize on them.
Thick as Thieves isn’t trying to change the world, but it doesn’t really need to when it costs less than a fast food meal. If you have a friend to play with, sneaking through the shadows and accidentally messing up heists together is an absolute blast. Yes, it’s a bummer that there are only two maps right now, playing all by yourself feels pretty empty,...
It would be unfair to say it doesn’t have its moments as a stealth-action game, but at this early stage it feels more like an enhanced demo than a full-fledged release. Be that as it may, the ultra-low price of just 5 euros at least manages to offer the feeling of an "investment" and the prospect of the game's further expansion in the future.
Thick as Thieves is a video game that’s hard to recommend, but also hard to simply dismiss. It has few maps, inconsistent AI, fairly familiar mechanics, and a constant sense of being a cut-down or repurposed product. However, it also has something important: it can be fun. Once you accept its limitations, it offers tense and satisfying moments.