The Use of Life is a “game book”-style multi-ending JRPG. The main character’s various “attachments” fluctuate in accordance with the choices the player makes, and the ending changes depending on “the use of life” you choose through your journey.
I have rarely liked command-based RPGs so this game took me by surprise.
Its story is well-paced and not overly long, character motivations and behaviours are sensible and consistent, and each ending is distinct enough to deserve its place. It's tough to choose but I think Ending 2 is my favourite.
Exploration felt rewarding and equipment/items were...
I well and truly loved this game, the gameplay has good depth, good build variety, ways that allow you to freely experiment, and your able to customize the difficulty freely.
The game has a some of DND rolls in it, so you have more to think about when leveling up your stats, not just thinking about what good for a fight, and you can get exp from avoiding...
This game is like Ruina but more action packed both in terms of writing and gameplay. The plot is surprisingly good and the combat is quite intense.
Yeah, this game is beautiful. If you're a masochist and want a difficult game combat wise then this can definitely be your game. If you just want a good story however, you can make this game stupid easy. I've only completed one of the ending so far, and there are three more, so I'm going to have to go back and actually complete them. I really can't...
The Use of Life really surprised me. Not did it surprise me but it also completely hooked me on it's premise, presentation, reactivity and the way it's mechanics flow with the overall theme of the game. If there was a single game in my entire massive library of games, that i could say deserves more attention than it currently has, it would be this one.
The...