A fantasy roguelite RPG where heroes reincarnate to stop the mystic dragon Umbra. Master turn-based combat, sever giant bosses, and shape your journey through relics and evolving NPC interactions.
Extremely basic roguelike RPG. there's some interesting parts to it such as the npc system but over all it plays like a very generic rpg without the story which it feels like it seriously needs. not gonna be too harsh on it as it is early access but overall, its current state is not good for its price.
I went into The Severed Gods planning to try a couple of runs. Six runs and two act clears later, I was still finding reasons to keep playing. I had an absolute blast.
This is a turn-based roguelite RPG, and that combination works really well. The presentation caught my attention immediately, while the EP system gave me Bravely Default vibes: build...
Slay the Spire style of pathing, with Octopath graphical style. The game also features its own unique aspects to it like Skill merging, Altitude, and Severing limbs off of bosses.
Three full acts to play through. As of the time of writing this, you'll easily get 30+ hours of conctent to complete all of the "cursed" modes.
Cons:
- Got stuck on two different screens randomly. One was a fight and another was just going to the next level on the map.
- You really shouldn't abbreviate the stats and expect someone to know what you're talking about outright without putting up some kind of a legend
- I have no idea what's going on when it comes to the story. Nothing's really...