After a visit to the psychologist that went horribly wrong you’re trapped in the mind of a game developer on the brink of physical and emotional burnout during the last stages of an intense project. Experience a metroidvania drenched in anxiety based on a very true story.
I think this is a great, short Metroidvania. If you are someone who doesn’t need a well-crafted story, you just want to jump around and shoot monsters, this might be a great weekend play.
Overall, The Prisoning: Fletcher's Quest is a fun experience that's light on the metroidvania aspects. It's well designed and executed, if a little short. This makes it an easy way to pass a few hours, and it scratches that exploration itch. It might be a little crude at times, but The Prisoning: Fletcher's Quest was a game I think I'll remember in...
The Prisoning: Fletcher's Quest is exactly as it presents itself. It wants to be more, but I wish it didn't think it had to be. It's regular retro platforming, with a good map, checkpoints, forgettable characters, and cool bosses. It's something to do. You'll probably play it twice, but that's twice the something to do.
“I'd rather to play the NES version of Fester’s Quest.”
The Prisoning is an interesting and unique game and really goes a long way to justifying the return of Acclaim. It feels familiar enough, yet sprinkling in a host of flavor to make it stand out. I really enjoyed playing through the game. The boss fights are the highlight for sure, and I wish it was a bit more fleshed out, but this is a novel title that...