Players take on the role of Solo, a lonely office worker who's trying to get home to his family after his last day of work. Somewhat worryingly, it seems Solo experiences some trouble remembering his family, and also has to contend with the shifting balance of space and time.
The Plane Effect has a bad execution and can put the player away in a short time. The bizarre story is completely open to interpretation, but even so, it's difficult to make any analogy or metaphor of the surreal events, and several other games have made it much simpler. The technical part is also not pleasing and makes the experience far more frustrating...
The Plane Effect strikes me as a fairly polarizing experience that won’t be for everyone. If you prefer gameplay mechanics over aesthetics and deeper meaning, turn back now; if you love a cinematic, visually arresting journey and don’t mind clunky controls, this might be the surreal commute from another dimension for you. I can’t guarantee The Plane...
Still, even with its frustrations, there’s something alluring about The Plane Effect. Its art style, its eerie and slightly unsettling soundtrack, its dystopian sci-fi vibe; it all leaves you with questions that you’ll be desperate to get answers for. It’s just a shame that the gameplay you’ll need to endure in an attempt to uncover those answers isn’t...
The Plane Effect is an art exhibit malformed into a game that could have been a beautiful and provoking experience to passively watch.
Anyhow, I won't forget The Plane Effect in a hurry. As a game it sucks, and I'm being blunt about that because I don't think it matters. To me, a great work of art is one that encourages reflection, has an emotional resonance, and has a strong message and lesson to share. Set against that criteria, The Plane Effect might not be a great game, but it...