The Lost City of Malathedra is a graphic adventure game heavily inspired by classics such as The Fate Of Atlantis, The Dig, and the Kings Quest series. It is built on EDI's in house engine specifically designed to create games that take advantage of the latest 3D hardware capabilities while retaining a nostalgic feel and supporting modest system specs. Malathedra's advanced engine and classic focus appeals to both modern and retro adventure fans.
So... where to start with this game.
If you don't already know, The Lost City of Malathedra is a point and click adventure game that, personally, reminds me a lot of the old Monkey Island games. It was originally released in 2008, so don't expect particularly fantastic graphics. Considering that, they're ok for the time. Sound effects are nothing to...
This is a short and not very difficult old fashioned point-and-click adventure game, made by two people (and a composer for the music). The pathfinding is sometimes a little clunky, there are not a lot of characters, locations or dialog choices (and no voices, only text). Still, for me, the game has some charm, this is the video game equivalent of a...
This adventure is an amateur effort, and may well be the worst adventure I have paid money for.
The story is weak. The interactions are often illogical, progress is often trial and error, pixel hunting abounds, invisible walls everywhere, as a consequence the pathing is atrocious, the UI is clunky, the sounds are nothing to write home about (and the...
Lost city usually fun place full of adventures , cant say this about City of Malathendra, there is nothing much to say at all, you will not find there beautifull backgrounds, alive animation,interesting dialogs.Game is very short, not challenge, the story dont tell us anything interesting.
It was said that this should be " a graphic adventure game heavily...
It is entirely awful...
That doesn't look good, it is very unconvinient to play, because you can walk only by some path, which isn't noticeable, the plot and the world are artificial, because you just have strightforward tasks and strightforward solution to them, puzzles would be ridiculous even for kids, also this plot and dialogues are written by...