This is a narrative role-playing game telling the story of a crown prince of the Blessed Arknian Empire. You possess great power, but are also burdened by duty. Can you change the world and stay true to yourself? Every decision comes with a cost.
I want to love this game, but I just can't.
The world-building is magnificent. The creators took the best elements of the first game and expanded on them, making them even more interesting.
But everything else is simply terrible. The first half of the game is engaging and promising, yet those expectations are never met. The choices you make aren't particularly...
I really enjoyed the game at first. The first two chapters especially felt like reading an interactive novel: you move forward page by page, make choices, and gradually shape Jerian and the empire.
Unfortunately, the later chapters became increasingly frustrating because important routes are locked behind conditions that are either unclear or only revealed...
Stupid invisible fail states after hours of gameplay making you replay the chapters over and over and over and over and over and over.
So I really loved the first half of this game, however it does seem that the game is leading you towards a certain ending. I wanted to really lean into the Blood and Arknian superiority in one of my runs, but I have found it nearly impossible. It seems they make it easier for you to become friends with all. It doesn't really leave much roleplaying...
Also...
I sunk a surprising amount of time into this game's predecessor The Life and Suffering of Sir Brante. It was a game I picked up on a whim, and was surprised by the atmosphere of its world, the breath of paths you could take and the engaging storybook mechanics. I loved how choices compounded through chapters, e.g. your bravery in childhood affecting...