The Legend of Heroes: Trails Through Daybreak II is the twelfth installment in the main Trails series, serving as a direct sequel to the events of The Legend of Heroes: Trails Through Daybreak. An unexpected visit to the Arkride Solutions Office puts Spriggan Van Arkride to the matter. As Van searches for the culprit behind the accident, Agnès Claudel continues her search for the eighth and last Oct-Genesis.
Maybe Daybreak II will be seen in a similar light a decade from now. But whether that’s true or not, what’s here—what we do know about—is damn good, and more than enough to merit playing. Even if you do have to start all the way back at the beginning to understand some of it.
The Legend of Heroes: Trails through Daybreak II works best when viewed as a character-driven epilogue to the first game rather than a full-blown sequel.
Trails through Daybreak 2 is a surprisingly experimental instalment in Falcom's long-running RPG series. Gameplay-wise, it improves upon its predecessor with tighter combat systems, and a greater degree of interactivity during side quests. However, its epilogue-like storytelling is very hit and miss. Some fantastic character development is contrasted...
The Legend of Heroes: Trails Through Daybreak II is strikingly similar to Trails into Reverie, in that it comes with a seriously uneven narrative and yet rock-solid overall content.
Being a second part of a new story arc, The Legend of Heroes Trails through Daybreak II hits all the right marks, but in doing so the core system of the game, its challenging and deep turn-based combat system, somehow degenerates into a by the book real-time affair, that will surely please newcomers but probably alienate long-time fans. Still, another...