A building management, tower defense game set in an occult dungeon. Create your dungeon, defend against raides and build the idol in order to bring your dark lord into being and bring about the age of reckoning.
this game is in desperate need of love and attention from the people who made it. It's a really interesting concept, and I really like it, but it's really very broken. You can play it for a long time and have a good go of it-- that's what I did-- but you have to be willing to put up with a game that gets worse the farther you go into it.
The Maw is...
Buggy mess with mediocre gameplay and confused writing underneath.
It does have a lovely style and great tunes, but those can't carry the rest.
Definitely not worth it, despite how much I wanted it to be otherwise.
Some more details:
Moment to moment gameplay is severely undercooked with bad UI/UX getting in the way constantly.
Given that you can't...