Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Now the game has come out of its early access it's finally time to review whats is there and unforuntately I'm not impressed. To speedrun the problems:
- The plot brings up new aspects that are promptly dropped; My main example would be the fact you're asked to find a new exoplanet for humanity to settle and your final techs would be for colonising...
I wasn’t sure if I was going to write this. I just finished my first-ever play-through of the game – 86 hours, hard difficulty. By the end, yesterday, I was just so tired, I almost left without a review. But, here I am, trying to put my thoughts to paper.
This is a promising EA game, but not deserving of a 1.0 release yet.
I like the fundamental systems...
So, i played this game for a while, so i'm gonna give it a recommendation.
But just as a fair warning: this game is a mess.
my fps were <20 for most of the game. while my rig aint the top of the line anymore, its still plenty high all things considered. and the system was - expectedly - completely idle despite the terrible performance.
so yeah, this...
I will be honest, I enjoyed the start of this and have put quite a few hours into this. But, I can't finish this and I have no desire to play it again because it's gotten infuriating due to primarily quality of life things.
Core Gripes:
1. There is no copy/paste beyond single buildings
2. Planning mode required the previous buildings to have already...
There are so many things about this game that I like. It has an addictive progression cycle that requires management of resources, science, colonists, money, etc. There's a great tension of calm, organized building and a lurking awareness that you could run out of something critical: run out of ice and your colonists die, run out of rare metals and...