A Bedtime Story is an unpolished and nondescript survival horror. It has been over 2-years since its original release date in February 27 of 2017, yet the game contains no update history and no related news about it. It seems developer Brandon Serowski has abandoned this game and decided to reap in a small cash grab of $2.99 every so often. Regardless,...


The Bedtime Story
2017 Volens Nolens Games68Worthwhile
Playable on
Available on
- $4.99
Game modes
Details
- Launch
- February 27, 2017
- Developer
- -
- Publisher
- Volens Nolens Games
- Themes
- -
Overview
It's almost 3 AM, dead time, with no teddy bear in sight. Is the house really this big? Or is it just the way the boogeyman's shadows creep through the halls... Teddy, where are you? Find out by playing The Bedtime Story.
Screenshots
Reception
- Steam62from 13 reviews
Introduction For a game that’s the Steam debut of a one-man dev team, I’d say The Bedtime Story ticks all the right boxes in terms of what indie games should represent. Sure, there are over a dozen 3D survival horror games on Steam that make good use of stealth and/or flashlight mechanics, yet they all try (and some actually succeed) to bring something...
In The Bedtime Story, you play as a misfortunate kid who has awoke in the middle of the night and noticed that their teddy bear has gone missing; and that there is strange, eerie writing on the chalkboard in their bedroom. It seems as though some entity wishes to play a series of games with you, and if you complete them you are able to get your teddy...
Sadly whilst has a decent atmosphere I can't recommend this game. Tha aim of the game didn't feel very clear. After rereading the games description I got the impression the aim (other than not get trapped by chairs or cushions and caught by the boogie) is to find Teddy, though that still doesn't appear to be the objective, instead its to play a series...
The Bedtime Story, developed by Brandon Serowski and published by Volens Nolens Games, is a compact but unsettling survival-horror experience that taps into one of the most primal forms of fear: being a child alone in the dark with something lurking just out of sight. Rather than relying on elaborate lore or complex systems, the game builds its tension...









