Join Tucho in his quest to rescue his friends and liberate the colorfully grotesque lands of Teratopia! Traverse 13 unique zones packed with enemies bent on overtaking your homeland. But fear not! The power of friendship arms you with fellow Teratopians and a diverse set of skills to face a family of red invaders.
Immerse yourself in an adventure full of action, and strategize on-the-go to better overcome your foes! Play as either Tucho the brawler, Benito the shooter, or Horacio the trickster, each with their own strengths and skills.
Teratopia struggles with basic gameplay design from combat to platforming. For an action-adventure platformer, that’s always a bad sign.
Teratopia doesn't know which genre it wants to fit in, doesn't know who it's for and seems not to be able to decide on a tone to maintain. Even putting aside the appaling lack of ambition, it is deeply flawed in the most basic of concepts, resulting in an experience that's equal parts boring and frustrating.
Teratopia‘s biggest flaw is that it doesn’t know what kind of game it wanted to be. It has beyond basic controls, but it’s too hard for children to play. It looks like an adorable kid’s game and has lots of silly humor, but then there are random moments of adult level jokes and references. I’m honestly not sure who this game is meant for. Let’s just...
t’s so unfortunate that so much of Teratopia between the boss fights feels like monotonous, repetitive filler. The platforming is basic, the combat often feels like just mashing X and the frame rate can occasionally tank which makes it uncomfortable to play. There was certainly potential hidden in this game but it falls short of being realised.
Teratopia offers us a combination between brawler and a quite curious real-time strategy game. Its aesthetics and its tone loaded with humor will attract the youngest, but the older ones will also know how to see its benefits. It has performance problems that must be solved, but overall we can not say that it is bad game.