In Tavern Keeper you manage a tavern, building, bartering, cooking and cleaning your way to success in a humorous fantasy world. Starting out with a shell of a tavern in the backwaters of the kingdom, you build rooms, place items, stock the larder and hire staff to satisfy the demands of the oddball locals and misfit heroes that stumble through your door. Run your business well and you'll progress to larger taverns with more demanding patrons where you'll need to expand your offerings to include new meals, drinks, rooms and services.
I have nothing bad to say about this game... the amount of detail that Greenheart put into this gem is refreshing. Some people claim that the $30 price tag is not worth the squeeze, I say otherwise. I have delved into the realm of "management" games before and... Without a doubt, tavern keeper takes the cake. Its a perfect blend of challenging and relaxing....
This is a good sim game to sink some time into. I've found it's a little too hectic to really be considered a cozy game, what with constant fires and the threat of looming bankruptcy, but the loop is fun and in particular I like seeing the creations people come up with the in (ridiculously robust) design mode.
My main complaint is that this game is...
The new update is SO FUN! This game does a better job of mid-game grind than any other I've played. It remains challenging and engaging. Well done!
Tavern Keeper is an excellent game, built with a lot of love, polish, and community input.
I last played before Update 1, and have just come back for Update 2 - the level of improvement is astonishing. The Gugamesh dirt cleaning death spiral is gone, or at least, avoidable!
The NPC behavior and path finding is top notch at this point, lacking most of...
This game is a gem in a lot of ways, the best tavern management game I've played so far. I've collected a total of 11.5 stars out of a total of 14 available in the 4 campaign maps, as well as created a freeplay tavern. When it comes to reviewing this, I've rewritten this review at least 3 times at this point because each time I felt all I managed to...