Tacoma is a sci-fi narrative adventure set aboard a high-tech space station in the year 2088. Explore every detail of how the station's crew lived and worked, finding the clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.
Tacoma‘s three-hour span was a delightful experience, and I can see myself booting it up once or twice more to comb through the space station. And while this game cements Fullbright as a leading voice in the storytelling, first-person-experience genre, it showcases that both the genre itself and the sophomore developer still has some growing to do before...
An excellent narrative adventure game that loses the surprise factor of Gone Home but still manages to be interesting and entertaining.
Tacoma ultimately succeeds as a piece of emotional storytelling. Every moment spent with the crew is spellbinding, as their strengths and struggles play out in painful detail. The experience is sometimes frustrating, but Tacoma leaves a lasting impression.
Tacoma, the second game from Gone Home studio Fullbright, presents an intriguing narrative that is bogged down by some glaring technical issues
Tacoma lays the foundation for a truly great story, but a short length and some unexplored ideas leave it feeling lacking.