goood.games

Reception

Played about 11 levels, and found it extremely slow and tedious. Wasn't any real level design from what I saw: You spawn, and it's immediately obvious where the items you have to collect are, and there's nothing else to do but walk very, very, very slowly towards said items. Found myself literally staring at the clock on my wall, as I went through multiple...

Very simple premise for a very simple game: single-screen levels where the ultimate goal is always to get the ghost(s) to leave, either by scaring off all humans present or by other ways, like collecting keys or pressing buttons, all while avoiding light sources that can be fixed, moving, or intermittent. To unleash a scare, a few orbs must be collected,...