The year is 2050. Ocean is the next frontier, and war inevitably reached there. As an independent mercenary working for a corporate conglomerate, the player has to pilot the latest fighter subs to protect the corporate interests, so they can get rewarded with cold hard cash. With 5 different theater of operations (of varying difficulty) and an interesting mix of aerial and submarine tactics, this game can be described as Strike Commander under the sea, without the narrative.
Subwar 2050 is a distinctive blend of action and simulation that captures a particular moment in early 3D game design, where ambition often outweighed technical polish but originality thrived. Developed by Particle Systems Ltd. and published by Interplay, the game casts players into a futuristic vision of underwater warfare, imagining the oceans of...