Strider Hiryu, the original assassin that inspired many third person action titles returns in a completely new game for a new generation of gamers as he takes on the Grand Master Meio. Use an arsenal of moves and weapons against your enemies whilst slicing your way through a massive interconnected game world. From scorching enemies to freezing them in their tracks or deflecting a host of bullets, the indestructible plasma charged cypher offers a range of action tactics for players to use against their foes. Jump, climb and run through the expansive game world with the speed and agility of a ninja whilst climbing surfaces to gain that extra height and engaging the enemy from virtually any direction. From cybernetic soldiers to immense bio-mechanical creatures the enemy types in Strider guarantee engaging and unique combat challenges.
Well designed and fun gameplay compensate from some less than ideal control choices. An entertaining romp through the world, and at just the right length. A great value for the price and brings a little luster back to the storied game.
Strider is a liberating, free-form action platformer studded with frustrating callbacks to an arcade era better left behind.
Strider's not really the kind of game the cognoscenti get excited about. It won't be winning any awards or the subject of a load of thinkpieces, and that's because it's nothing more than a simple design executed near-flawlessly. It's limited in the same sense that a cat is limited by not being a dog. Strider is a great game and it gets me totally pumped;...
It has its flaws, but they are easy to overlook because the game is just plain, unadulterated fun. In fact, the only thing that would make the game more enjoyable is playing in an actual arcade setting.
Double Helix turns in the best playing Strider ever made, but its game lacks the vital visual panache of its predecessors.