goood.games

Reception

Stray Blade is a more than decent third-person action-adventure, blessed with a level design and exploration-reward loop that is very satisfying. The combat, despite the developers' efforts to diversify encounter setups with a wide variety of weapons, could eventually become monotonous. However, despite these flaws, Stray Blade remains one of the most...

I’m sorry, I am just so frustrated by this game’s decisions. On the one hand I am all for a gaming studio taking a big swing at trying to shake up a formula; it just sucks when it turns out poorly because it just means that other developers will stick with the status quo to find success. The combat in Stray Blade for instance is trying something new...

Will Farren find a way to break the bond with Acrea?

Looking a little different than your usual Souls-like isn't enough to make Stray Blade worth checking out. Unless you've always been keen to explore the genre but aren't skilled enough to actually play the games -- in which case, I guess, here's your chance to try one with a much lower difficulty level -- it's hard to see who'd really enjoy it.

There is no doubt that Stray Blade manages to appropriate well the mechanics that have become popular in recent years and it does so in a game that is concerned with its narrative and its fantasy look. But some flaws in the combat and exploration design end up undermining some of its best ideas, which doesn't take away its merits, but unfortunately...

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