Stranger of Sword City is a first person turn-based RPG dungeon crawler.
The main character is Human but you get to change the appearance, gender, and class. You can create a team of up to 6 characters with customizable ages, races, and talents. Higher ages give more bonus points for stats but come with less life points. You can have 16 registered characters at one time.
Races include: Human, Elf, Dwarf, Migmy, and Ney.
Classes include: Fighter, Knight, Samurai, Wizard, Cleric, Ranger, Ninja, and Dancer.
Classes can be changed up to five times. Each class change will half that characters current level but you get to keep one skill learned from the previous class.
The game includes the new and old art styles allowing you to switch whenever you want.
The games was originally released in Japan under the name "Tsurugi no Machi no Ihoujin: Kuro no Kyuuden" on Playstation Vita and under the name "Tsurugi no Machi no Ihoujin: Shiro no Oukyuu" on Xbox 360 and Microsoft Windows.
A solid dungeon crawler with fantastic art and music, but a few poorly implemented ideas prevent it from being a truly great experience. The PC port is simple but performs well enough for the genre, and the addition portrait uploads is a fun bonus.
Overall, Stranger of Sword City is quite a good game for those looking for a nice dungeon-crawling RPG.
If I made a list of everything that frustrated me in the Japanese role-playing genre, I'd bet Stranger of Sword City would be guilty of almost all of it.
Stranger of Sword City looked spectacular and introduced a few engaging new features along with hours of strategic combat, but a shallow storyline and slow progression prevented the game from shining. Most gamers could find something to enjoy with the title, but those who aren’t big genre fans may feel like it’s a long grind towards a lacklustre en...
Experience has delivered a resoundingly solid dungeon-crawler that will give any seasoned a JRPG fan a run for their money. Beyond a difficult barrier to entry, players will find rewarding innovation, stunning art, and core mechanics that keep drawing you back. And while this game may not be for everyone, gamers able to notice genre-bending nuance will...