STARSHIP CORPORATION is a starship-building simulation game in which you must design and build spaceships for a hugely demanding galaxy-wide market. It is you who must decide which technologies to invest in first, where to open new offices and where to establish new markets. You must design every little detail about the interior layout of your creations, from the location of the bridge, engines, generators and crew quarters to the position of each elevator, corridor and power line. You must then gain an intergalactic reputation by testing your ships and their crew's capabilities in a series of real-time strategy missions, to simulate emergency or combat situations, and test your vessels to their limit - and let the competition know just what they are up against.
I feel like Starship Corporation has some lofty goals and I applaud the developers behind it. I think a better approach would have been an early smaller, more laser-sighted focus on fewer items to strengthen those out before expanding fully. The game's tutorial is beneficial, but there's still a somewhat steep learning curve behind it, and there's just...
Starship Corporation has the features you would expect from a vehicle designer / guy-in-charge game, provided in an easy to use set of menus and helper screens. A thorough tutorial gives the player a good background for moving forward. We did encounter some stability issues, though.
Starship Corporation has some good ideas, in some parts works well, but it lacks of details and polishing.
Starship Corporation is a mixed bag. The learning curve on shipbuilding is steep but well worth the time to master. The mission simulator is fun at first but becomes repetitious and predictable after a short while. The galaxy map and turn-based empire builder portion of the game lowers the overall quality and experience of the game, and dropping it...