Starground is a top-down automation and roguelite experience. Enjoy a truly flexible experience. All progression trees are completely independent from each other. Spend all your time automating, dungeoning, or maybe a bit of both. There's no right way to play the game, and any path you take will let you win. If you want to play together, invite your friends to work on the same things, or divide and conquer each part of the game.
Anything in the game that isn't the first dungeon is essentially a hollow husk there to tick off a check box. From what I can see there's no news from the developers in like 6 months. According to the roadmap the game should be nearly complete but it feels like its still in an early alpha with game mechanics that dont work together and overall very...
Infinite no-risk resources.
I can't ever recommend a factory game without either finite resources, or enemy scaling. It makes it not a factory game, but an idle clicker.
Idle clickers are, and always have been, absolute garbage.