The game plays in a distant future. Earth is a distant memory, having been destroyed long ago. The small human population is concentrated in a small portion of the galaxy, called "The Triangle" due to its form, and threatened from its neighbors: The Alpha border is plagued by pirates, recently united under a certain "Blackbeard", the Beta border is frequently ambushed by an intelligent insect-like alien race who is thought to plan an all-out war. The third border leads to largely unknown territory with space-faring robots of unclear origin. The only hope for mankind is the Star Command, the headquarter of military forces. You control a spaceship crew, trying to secure peace by completing missions issued by Star Command.
Star Command is one of those classic science-fiction RPGs that feels incredibly ambitious for its time, even if many of its ideas now appear rough around the edges. Originally released in 1988 by Strategic Simulations and Doug Wood, then later revived on Steam by SNEG, the game represents an era when developers were experimenting fearlessly with large-scale...
Fond are the memories I have of playing this game on the Amiga in the early 90s and loving it. Never did finish it then, but found it to be quite fun (This time I'm playing it through). The classic appeal is definitely there in this faithful release.
Space, the final frontier! Star Command is a futuristic RPG. Recruit cadets into Star Command, the last...